Thursday, April 18, 2013

Dishonored Story Playthrough: Chapter 9 - Rage Unleashed (FINAL CHAPTER)

      Samuel leaves me at the dock to the Lighthouse, and says Martin, Pendleton, & Havelock have turned on each other. Can’t say I’m surprised. Then he says he is disappointed in me because of my actions. Well excuse me for trying to save my own life. I knocked out many guards, and I never killed any Weepers. Was it not enough?

      I then feel the Outsider’s protection against Samuel gone. I ready my bow, ready to kill Samuel as he leaves, but then realize that he is one of the few that didn’t betray me. Plus, he also saved my life. I watch him go away, remembering what he said; we’ll never see each other again. I then remember I didn’t say goodbye to Cecelia and wonder if I will see her again, too.

      Realizing my actions of killing only partially have created a bad outcome, I don’t really try to knock anyone unconscious anymore. My psychic text powers alert me to the fact that I'm still a bad person even for killing a few people. I alert myself to some guards and then Stop Time at the exact moment they shoot their gun. I then possess another guards body and leave him right in front of the bullet. I watching as Time returns to normal, and the bullet flies right at the other man, killing him instantly. I possess one guard and take him into the water, killing him instantly. They all live on an island, yet never bothered to learn how to swim. Upstairs is a metal walkway that leads to a door, and I hear and guards above, but start firing my gun to get them down here. I quickly rewire an Arc Reator and it kills 3 of them slowly, meaning I have to run around them as it kills all of them in a few second. I possess the next few and walk them into the reactor.

      My wave of destruction is cut short when I enter the Guardhouse and find Martin and his men (a combination of city Guards & Overseers) are attacking Pendleton. They have already blow out a hole in the fort. I approach the guards and Martin while Martin is yelling at Pendleton, only to find that they are not interested in fighting me. I stand directly in front of Martin's face, and he just stares at me; NOT A SINGLE PERSON OF THE 7 PEOPLE IN THIS OUTDOOR AREA TRY TO ATTACK ME! Martin must realize that I’m here to kill him, right? He shows no emotion and just stands there, dumbfounded at my resurrection. I decide to let him live, as it appears he is waiting for me to kill him for the guilt he must feel.

      I search all around the complex, going along the rooftops, the middle areas, and the ground, in what is a very large circular Guardhouse. With so much cliff and water below me, I start knocking guards unconscious and throwing them off the balcony, where they smash against the rocks or fall into the sea to drown below. Sometimes I see their small, lifeless bodies floating in the water around the island.

      When I eventually find Pendleton, atop the guard tower he doesn’t talk to me, just stares at me like Martin did. So I kill him for setting me up in the duel to die all that time ago. I was expecting something more epic. Maybe an apology. Maybe a final death threat. Why just a vacant stare and no dialogue? I don’t have my closure. I didn't hear you suffer and scream as I watch my spring blade cut you to pieces. Then I climbed to the tallest tower and chucked your body into the raging rivers below. May your soul be damned to hell, Pendleton.

      Upon returning to different areas, I find that guards are magically returning in areas I already cleared (No one else ever attacks me in this outer area, and continues to stand still ignoring my footsteps and obvious facemask that matches all wanted posters. I leave to explore the other dock, but find absolutely nothing other than a few guards and a health potion. I do see two large, empty boats, so perhaps that is where the reinforcements that populated my cleared areas came from.

      The Lighthouse towers in the distance; who knows how high it is? There is only one way to the Lighthouse, and it’s through one small metal platform holding one guard and an Arc Reactor. I can see a small metal walkway under it where a re-wire weapon is housed. I possess the guard then take out the Whale Oil. Now there is nothing stopping. I gaze up at the tower and wonder how it was built is the could only only carry a few pounds at a time across this very small walkway. They had to have hauled the parts by ship and used pulleys...somehow. I'm just going to assume the Outside helped them.

      I see Lightning crack in the distance over my town of Dunwall. But, then I turn toward our city, and it’s on fire; I see nothing but smoke. What is happening to my city while I am gone?

      I climb down and explore the Lighthouse’s bottom, but there is nothing there. I then return to the elevator to begin my accent. As I rise, I wonder why there was only 1 guard here; if I know there was only one way into my house and someone wanted to kill me; I’m pretty sure I would have placed at least 10 guards around this elevator.

      I start by going up the steps and Blinking behind a guard, who I knock unconscious and throw off a balcony. I watch him fall for what feels like a minute. I follow him with my zoom eye until he vanishes from site; that’s how far up I am.

      I Blink behind the walkway the opposite direction I’m suppose to go, walk around the corner, up an air conditioner, and find myself on top of the Greenhouse. In the distance, I hear Emily and Havelock arguing. He is struggling with Emily, and tells her that I’m a bad person. Emily says that I am her friend and that I am coming to kill him. She is right about that.

      Instead of helping her, however, I go down the stairs and find a maid that Havelock has killed. I toss her over the balcony and continue downstairs and find…the maid hanging straight down off the balcony railing. Her toes are hanging on the edge, supporting her entire weight as she flows with the wind.

      I walk into the Greenhouse and find Havelock’s notes. He says everyone in the conspiracy must die except people with something to lose. He also wonders if Emily is my child. I wonder about that , too. I also find a mattress on the floor that I can tell is where Emily was kept.

      I finally decide to save Emily and Blink over to where Havelock is, and accidentally knock him unconscious when I wanted to kill him. Emily thanks me for saving her, then asks if I killed them all. I tell her yes, and she says it’s a good thing, as she’d have them all killed anyway. I have just saved the future Empress of Dunwall, but how will she rule now that she has been surrounded by death and betrayal? I killed for her so she could take the throne; all she has learned from that is that you must kill to get what you want. The future is bleak, and Dunwall will most certainly suffer under her rule.

      The Outsider does not say hope is completely lost; for he can give me the ability to turn back time to when I first arrived in Dunwall, and try again. I accept the Outsider’s gift, but now I can only think of how angry I am that nothing went the way I wanted. I had tried to be equally punishing and forgiving, only to find no middle ground. There is only one thing to do now. Now, they will all pay; everyone in Dunwall – I will kill them ALL!

The End?

Continue To "Kill Everyone Playthrough Stats (In the Near Future)"

Return To: "Mission 8 - Hound's Pit Massacure"

Monday, April 15, 2013

Dishonored Story Playthrough: Chapter 8 - Hound's Pit Massasure

      I emerge from the sewers to find Cecelia. I am in her apartment safe house. She says that Lydia, Wallace, & Callista were killed. What? Admiral Havelock thinks that if anyone found out they killed the Lord Regent, that it would all be over for them. Hello? You killed an evil dictator that no one liked! Tell the people the Lord Regent killed the Empress and that his reign was illegal.

      Cecilia says she saw it happen from the attic, and that they had apparently forgotten about her altogether. She has been hiding in her secret apartment for days. Admiral Havelock has claimed the title of Lord Regent and claimed Corvo killed the Empress & the Lord Regent, and helped station Overseer Martin in charge of the Overseers, and Lord Pendleton into the government. Havelock claims I worked with a terrorist group and that they are searching for them. Now, the entire Hounds Pit is full of patrolling guards.

      I take out a Tallboy and 2 guards to clear the streets, then hide their bodies in Cecelia’s apartment. “Did you do that?” she says. With the streets clear, I survey the land and find 4 guards and a tallboy in the field near the docks. The Tallboy starts firing and I think he’s spotted me, only to realize he’s firing at the building whose roof I am on because he is trying to break into Piero’s workshop. On the ground I can see 3 bodies. I already know who those belong to.

      I go inside the house to clear out those patrolling inside. I want to search for anything important, but everything inside has been stripped clean. All I find is some old blueprints in a trash can. I search the sewers, and found that Wallace had apparently stashed one of Lord Pendleton’s audiographs here. I want to kick it into the river but it has apparently been cemented into the sidewalk.

      I return to Piero’s workshop and found I can still enter from his window. I overhear Piero & Sokolov talking about ideas to cure the plague, and see they enjoy working together. This is probably the only positive thing to have happened since I started this journey of revenge. Piero has completed a different type of reactor with Sokolov’s help, one that can either cause people to go to sleep, or kill them all instantly. I tell him to wait.

      It is now I reveal in my murderous rage. I re-enter the first floor of the bar (that I hadn’t cleared yet) and start causing chaos. I start purposely causing destruction and raising the alarm. I hide into someone’s body, and walk then into a corner. After he’s away from the others, I jump out of his body then kill a nearby guard that was all along. I then wait for a guard to run around and possess him. It’s fun watching 6 guards running all over the place searching for me not wondering where I am. Eventually, after killing another guard or two this way, I get bored and bring forth the wind, pushing them into the wall, and cutting their throats while they are distracted. Another guard is not so lucky, he dies instantly because he is right next to the wall. Lastly, I take out the 2 tallboys by returning to the roof of Piero’s workshop and shooting them with guns until they all die. I return to Piero’s workshop, only to find the Sleep and Kill option has been removed. Peiro is slightly agitated when I tell him I already cleared the place of the guards. “You spent 5 minutes doing what I spent days to build?”

      I find out that there is a signal canon in Emily’s old room, which should alert Samuel to return to the island, as he ran away previously when everything started going down. I find one last recording from Callista. I had to find the key in here off of Callista’s corpse. Samuel arrives, and I seriously contemplate killing Piero and Sokolov and carrying their corpse over to Samuel, but these people have actually been nice to me, so I decide against it. I am not a true psychopath, after all. Samuel takes me to the lighthouse, where he says Emily has been taken. It looks like I have one final mission before my vengeance can fully be satiated.

Friday, April 12, 2013

SPACE Convention in Columbus, Ohio

I will be at SPACE in Columbus, Ohio this weekend. Since the last SPACE convention I've got a new The End issue out (#3) with a Fantasy theme, as well as my new Fantasy All-Ages comic, Mechanaflux. In addition, I have a 4 page story that will appear in the 2013 SPACE Anthology that will be available for purchase at the convention, and it will also be available digitally. This last week I was at TriCon in Huntington, West Virginia (a 1 day show). Mechanaflux premiered there and it was a pretty good time. My sister gave birth to her son the day before, so I also got to visit family and see the new baby after the show.