Cecilia says she saw it happen from the attic, and that they had apparently forgotten about her altogether. She has been hiding in her secret apartment for days. Admiral Havelock has claimed the title of Lord Regent and claimed Corvo killed the Empress & the Lord Regent, and helped station Overseer Martin in charge of the Overseers, and Lord Pendleton into the government. Havelock claims I worked with a terrorist group and that they are searching for them. Now, the entire Hounds Pit is full of patrolling guards.
I take out a Tallboy and 2 guards to clear the streets, then hide their bodies in Cecelia’s apartment. “Did you do that?” she says. With the streets clear, I survey the land and find 4 guards and a tallboy in the field near the docks. The Tallboy starts firing and I think he’s spotted me, only to realize he’s firing at the building whose roof I am on because he is trying to break into Piero’s workshop. On the ground I can see 3 bodies. I already know who those belong to.
I go inside the house to clear out those patrolling inside. I want to search for anything important, but everything inside has been stripped clean. All I find is some old blueprints in a trash can. I search the sewers, and found that Wallace had apparently stashed one of Lord Pendleton’s audiographs here. I want to kick it into the river but it has apparently been cemented into the sidewalk.
I return to Piero’s workshop and found I can still enter from his window. I overhear Piero & Sokolov talking about ideas to cure the plague, and see they enjoy working together. This is probably the only positive thing to have happened since I started this journey of revenge. Piero has completed a different type of reactor with Sokolov’s help, one that can either cause people to go to sleep, or kill them all instantly. I tell him to wait.
It is now I reveal in my murderous rage. I re-enter the first floor of the bar (that I hadn’t cleared yet) and start causing chaos. I start purposely causing destruction and raising the alarm. I hide into someone’s body, and walk then into a corner. After he’s away from the others, I jump out of his body then kill a nearby guard that was all along. I then wait for a guard to run around and possess him. It’s fun watching 6 guards running all over the place searching for me not wondering where I am. Eventually, after killing another guard or two this way, I get bored and bring forth the wind, pushing them into the wall, and cutting their throats while they are distracted. Another guard is not so lucky, he dies instantly because he is right next to the wall. Lastly, I take out the 2 tallboys by returning to the roof of Piero’s workshop and shooting them with guns until they all die. I return to Piero’s workshop, only to find the Sleep and Kill option has been removed. Peiro is slightly agitated when I tell him I already cleared the place of the guards. “You spent 5 minutes doing what I spent days to build?”
I find out that there is a signal canon in Emily’s old room, which should alert Samuel to return to the island, as he ran away previously when everything started going down. I find one last recording from Callista. I had to find the key in here off of Callista’s corpse. Samuel arrives, and I seriously contemplate killing Piero and Sokolov and carrying their corpse over to Samuel, but these people have actually been nice to me, so I decide against it. I am not a true psychopath, after all. Samuel takes me to the lighthouse, where he says Emily has been taken. It looks like I have one final mission before my vengeance can fully be satiated.